03

Mobile app development

I take the whole app: from the first screen to store publishing and updates. A clean interface, smooth animations, offline mode and sane architecture underneath — so the app can be grown instead of rewritten a year later.

  • iOS
  • Android
  • React Native
  • Flutter
  • Swift
  • Kotlin
  • Reply in 15 minutes
  • Free estimate
  • Pay by milestone
  • Code and access are yours
sound familiar?

Sound familiar?

Agencies quote six months and budgets you are afraid to say out loud

Cross-platform: one codebase, two apps

You worry about getting stuck in App Store review

I handle publishing and the back-and-forth with review

The last contractor delivered an app nobody dares to touch

Clean architecture — the app can keep growing

You need to test an idea, not build a spaceship

An MVP with the key features first, growth after

what is included

What you get

01

iOS and Android at once

One codebase in React Native or Flutter, two apps. That saves roughly half the budget compared with two native builds.

02

Native where it matters

When peak performance or deep hardware work is required, I write in Swift and Kotlin.

03

Store publishing

I set up the listing, prepare screenshots and descriptions and pass Apple and Google review. Correspondence with moderators is on me.

04

Monetisation

Subscriptions, in-app purchases, ads, affiliate programmes. With proper handling of refunds and purchase restoration.

05

AI inside the app

An assistant, photo recognition, voice input, smart search. Some models run right on the device, with no internet.

06

Everything the device offers

Push, maps and geolocation, camera, biometrics, Bluetooth, background tasks, offline operation.

250paying customers in the first month
case study

VPN service: 250 paying customers in a month

A service that holds the connection steady and does not drop when switching between mobile data and Wi-Fi.

process

How the work goes

01

Screen prototype

We assemble the app structure and the key screens before a line of code is written.

02

Build

The first version lands on your phone in 2–3 weeks. After that I ship builds regularly.

03

Testing

TestFlight and Google Play internal testing, feedback collection, fixes.

04

Release

Publishing, analytics, crash monitoring. Then updates as you grow.

React NativeFlutterSwiftKotlinExpoFirebaseREST APIWebSocketSQLiteApp StoreGoogle Play
questions

Common questions

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For most projects cross-platform wins: one codebase, half the budget and timeline, and users do not notice the difference. I recommend native when the app leans heavily on graphics or works deep with system features.

I publish it. I prepare the store page, screenshots, descriptions and privacy policy, and take it through review. All you need are developer accounts — I will help you set them up.

A simple app with a handful of screens takes 3–4 weeks. An app with user accounts, payments and a backend takes 6 weeks and up. I give an exact timeline once we have gone through the features.

It depends on the number of screens, features and the backend. I price by stage: first a prototype and estimate, then development. After the first conversation you get a range, after we go through the features — an exact figure.

Yes, and I usually recommend it: we launch a version with the key features, gather feedback from real users, and only then invest in growth.

I can: updates for new iOS and Android versions, fixes, new features. Or I hand the code and documentation to your team — it is all yours from the first commit.

Shall we discuss your task?

Pick what fits — Telegram opens with a message already typed. Just add a couple of words about the task. The estimate is free, and I reply within 15 minutes.

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  • Code and access are yours
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